In particular, watching the other players to see which parts of the game they enjoy, and the importance of advocating for your own fun. Having a conversation about which parts of the game you want to focus on, and which you want to elide or ignore is a potent skill to have.
The other point I loved was about changing the fiction and removing rules, instead of creating new ones. If you create a fictional reason why the characters easily recover from harm after each score, you can ignore the recovery rules.
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Violet brings up some great points here!
In particular, watching the other players to see which parts of the game they enjoy, and the importance of advocating for your own fun. Having a conversation about which parts of the game you want to focus on, and which you want to elide or ignore is a potent skill to have.
The other point I loved was about changing the fiction and removing rules, instead of creating new ones. If you create a fictional reason why the characters easily recover from harm after each score, you can ignore the recovery rules.